Whether there is a real, causal relationship between video games and violence, or whether that relationship is correlation, is a deeper and more complex issue. For example, another plausible explanation is that the people who are likely to commit crimes are also likely to be attracted to violent video games. Therefore, what we observe is simply correlation, with both phenomena being explained by a common third factor.
The hypothesis that video games cause crime is further complicated by the idea that violent video games might actually serve as a substitute for violent crime — that is, people who are likely to commit violent crimes might be able to get their violence “fix” by playing video games instead of committing crimes. Regulating video games would thus treat a symptom of the disease, but not the disease itself. Moreover, if video games are indeed a substitute for real-life violence, regulating the games might even make violence worse. FULL ARTICLE